Three.js and VR
Before we look at the required code changes, we’ll add an extension to the browser with which we can simulate a VR headset and VR controls. That way, you can test your scenes without the need for a physical headset and physical controllers. For this, we’ll install the WebXR API simulator This plugin is available for both Firefox and Chrome:
- Firefox plugin: Download and install it from here: https://addons.mozilla.org/en-US/firefox/addon/webxr-api-emulator/
- Chrome plugin: Download and install it from here: https://chrome.google.com/webstore/detail/webxr-api-emulator/mjddjgeghkdijejnciaefnkjmkafnnje
Follow the instructions for your specific browser. After you’ve installed it, we can test it with this example: https://immersive-web.github.io/webxr-samples/immersive-vr-session.html.
Open this example, open your developer console, and click on the WebXR tab. Now, you’ll see something like this: