In this recipe, we will demonstrate a basic use of setting up a trigger area and then teleporting the player to a particular location once the player walks inside that trigger area.
In the RollupBar, click on the Entities button.
Under the Triggers section, select ProximityTrigger.
Place this ProximityTrigger on the ground with the following property changes:
DimX = 10
DimY = 10
DimZ = 5
OnlyPlayer = True
Next, draw down a solid to mark the area where we might see the trigger area that the player needs to enter. Match the dimensions to the following—10x10x1 meter.
Next, place down a tag point to reference as the beaming destination.
In the RollupBar, click on the AI button.
From the Object Type, select Tagpoint.
Place the tag point several meters away from the trigger.
And finally, we need to create the logic within the Flow Graph to trigger...