Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a main menu


When playing mobile games, you will usually find an initial menu screen when you run it. These screens are usually shown to provide players with a way to modify some configurations, such as turning on or turning off of the game sound, the selection of a game's difficulty, or just a way to hide a big load of components.

We are going to create a menu that will be shown when the game is run, where we will show a background and a button to start playing the game.

For this purpose, we will need to create a new scene file to manage this new screen behavior. To do so, perform the following steps:

  1. In Xcode, select the File menu at the top of the screen.

  2. Select New | File, and you will see the Files dialog box.

  3. Select the Swift File option under iOS | Source and click on Next.

  4. Name it MenuScene and choose the folder where you want it to be saved before clicking on Create button.

As you will see, the new file is almost empty. So let's fix this by adding the following lines to the MenuScene...