Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
About the Author
About the Reviewer

Using third-party tools

In the following pages, we are going to see how we can use some tools to create audio resources. In addition to this, this section will show you how to make use of other complementary tools that are being provided by third-party companies or persons to create and use our own customized fonts.

Creating audio resources

Sounds and music is one of the most important elements in video games and usually, we as developers need to add some of these resources to our games. Usually, we also don't have enough budget to hire either audio composers or recording studios, and we need to take matters into our own hands.

I will show you the tools that we have at our disposal for this purpose and how we can use them to create audio resources.

Voice memos

This app is one of the apps that was integrated with iOS. Therefore, you will have it if you own an iPhone or iPad device:

You can use this utility to record short effects or sounds that can be exported in an .m4a file to a computer and...