Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
About the Author
About the Reviewer

Playing some music

We all know that music is very important in films as it helps immerse viewers in the story, and this happens in video games too. Depending on the game, you will need to transmit different emotions and highlight actions or situations. Luckily, SpriteKit provides us with a group of utilities to play and handle sounds, making these tasks very simple.

Let's start by creating a new group on the project navigator and adding the needed audio resources:

  • Right-click on the InsideTheHat group on the navigator, select New Group, and call it Sound.

  • Right-click on the Sound group and select Add Files to "InsideTheHat"….

  • In the 7338_02_Resources folder, you will find insidethehat_background.mp3, wrong_door.mp3, and correct_door.mp3. Select them and click on Add.

We will start by playing the background music for our game so that it can be more interesting. We will need a variable to handle the music. Add the following line after the score variable declaration:

private var backgroundMusic:SKAction...