Index
A
- accelerometer
- using / Using the accelerometer
- CMMotionManager class / The CMMotionManager class
- device position, compensating / Compensating for the position of the device
- actionForKey(_$) method / Handling actions
- animations
- creating, in SpriteKit / Creating animations in SpriteKit
- Audacity
- URL / Audacity
- audio files
- finding / How to find audio files
- references / How to find audio files
- audio resources
- creating / Creating audio resources
- voice memos / Voice memos
- Audacity / Audacity
- GarageBand / GarageBand
- AVFoundation
- about / AVFoundation
C
- CMMotionManager class / The CMMotionManager class
- collision management
- about / Collision management
- collisions / Understanding collisions
- collisions, handling / Handling collisions
- collisions
- collisions, animating
- about / 2-star challenge: animate collisions
- solution / Solution
D
- data
- loading / Loading and saving data
- saving / Loading and saving data
E
- editor
- lights, creating with / Creating lights with the editor
- emitter
- properties / Creating an emitter with the editor
F
- font makers
- references / Font makers
G
- game
- ending / Ending the game
- restarting / 3-star challenge: restarting a game
- solution / Solution
- shaders, adding to / Adding shaders to our game
- game engines
- defining / Game engines
- game loop
- about / The game loop
- URL / The game loop
- geometrical primitives
- about / Geometrical primitives
- GLES
- about / Adding shaders to our game
- Graphics Processing Unit (GPU)
- about / Adding shaders to our game
H
- hasActions() method / Handling actions
I
- images
- finding / How to find images
- references / How to find images
- InsideTheHat game
- about / Your first game – InsideTheHat
- background, adding / Adding a background
- Integrated Development Environment (IDE)
- about / Creating a new SpriteKit project
K
- known property files
- about / The property list files
L
- labels
- creating / Creating labels
- aligning / Aligning labels
- lights
- turning on / Turning on the lights
- properties / Turning on the lights
- creating, with editor / Creating lights with the editor
- creating programmatically / Programmatically creating lights
- moving / 2-star challenge: moving lights
- solution / Solution
M
- main menu
- creating / Creating a main menu
- music
- playing / Playing some music
N
- nodes
- about / The SKNode class
- NSUserDefaults class
- defining / The NSUserDefaults class
O
- Open Graphics Library (OpenGL)
- about / Adding shaders to our game
- Open Graphics Library Embedded Systems (OpenGL ES)
- about / Adding shaders to our game
- optional chaining
P
- parallax effect
- about / The parallax effect
- update method / The update method and delta times
- delta times / The update method and delta times
- particle systems
- creating / Creating particle systems
- emitter, creating with editor / Creating an emitter with the editor
- emitter, creating programmatically / Creating the emitter programmatically
- position resetting, 1-star challenge
- about / 1-star challenge: an easier way to reset position
- solution / Solution
- loops, creating / Creating loops
- doors, installing to wall / Installing doors into the wall
- properties, SKNode class
- position property / The position property
- frame property / The frame property
- zPosition property / The zPosition property
- hidden property / The hidden property
- alpha property / An alpha property
- children node / The children node
- name / name
- userInteractionEnabled / userInteractionEnabled
- properties, SKScene class
- scaleMode / scaleMode
- anchorPoint / anchorPoint
- size / size
- backgroundColor / backgroundColor
- puppet collision
- defining / 2-star challenge: colliding puppets
- solution / Solution
R
- removeActionForKey(_$) method / Handling actions
- removeAllActions() method / Handling actions
- RGBA (Red, Blue, Green, and Alpha) color
- about / backgroundColor
- runAction(_$) method / Handling actions
- runAction(_$, completion
- ) method / Handling actions
- runAction(_$, withKey$) method / Handling actions
S
- scene graph
- about / The SKNode class
- scene hierarchy
- about / The SKNode class
- scenes
- and transitions / Transitions and scenes
- screen resolutions
- working with / Working with screen resolutions
- shader algorithm
- variables / Adding shaders to our game
- shaders
- adding, to game / Adding shaders to our game
- SKLabelNode class / Aligning labels
- SKNode class
- defining / The SKNode class
- properties / The SKNode class properties
- used, for organizing scene / Using SKNode to organize a scene
- extending / Extending the SKNode class
- new class, creating / Creating a new class
- custom class behavior, handling / Handling the behavior of custom classes
- SKScene class
- defining / SKScene
- game loop / The game loop
- properties / The SKScene properties
- SKShader
- references / Adding shaders to our game
- SKSpritenode and EnemyType variables
- references / Creating a new class
- SKSpriteNode class
- URL / Our first SKSpriteNode class
- defining / Our first SKSpriteNode class
- SKTransition class
- about / The SKTransition class
- methods, defining / The SKTransition class
- sound effects
- reproducing / 2-star challenge: reproducing sound effects, Solution
- SpriteKit
- about / Game engines
- animations, creating / Creating animations in SpriteKit
- and UIKit, combining / Combining SpriteKit and UIKit
- including, in app / Including SpriteKit in an app
- SpriteKit class
- URL / The SKNode class
- SpriteKit project
- creating / Creating a new SpriteKit project
- running / Running the project for first time
- default project, displaying / How the default project looks like
T
- texture atlases
- about / Creating animations in SpriteKit
- third-party tools
- using / Using third-party tools
- audio resources, creating / Creating audio resources
- font makers / Font makers
- touchesBegan method / Handling touch events
- touchesCancelled method / Handling touch events
- touchesEnded method / Handling touch events
- touchesMoved method / Handling touch events
- touch events
- handling / Handling touch events
- actions, handling / Handling actions
- wall, building / Building a wall
- running, through doors / Running through the doors
- transitions
- and scenes / Transitions and scenes
- tutorial
- creating / Creating a tutorial
- completing / 2-star challenge: completing the tutorial
- solution / Solution
- property list files / The property list files
- tutorial steps
- updating / Updating the tutorial steps
U
- UIKit
- and SpriteKit, combining / Combining SpriteKit and UIKit
- including, into game / Including UIKit in a game
- User Interface Kit (UIKit)
X
- Xcode