Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Combining SpriteKit and UIKit


As SpriteKit and User Interface Kit (UIKit) are frameworks that are available in iOS, we can expect to combine them in different ways. Actually, we can create games with SpriteKit and include components from UIKit and, on the other hand, we can create applications that show the elements that were created with SpriteKit.

These features give us great power and versatility, as we can join the capabilities provided by both the frameworks to create robust games or give a more dynamic look to existing applications.

In the following lines, we are going to learn how to use UIKit with SpriteKit and vice versa. So let's start by adding some element from UIKit into the game.

Including UIKit in a game

As you may already know, if you have tried to create an iOS application before, UIKit is a framework that provides all the components that are necessary to create an app.

In this section, we will harness the potential provided by UIKit to add a button into the game so that we can...