Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
About the Author
About the Reviewer


In this final chapter of the book, we learned some techniques that can be used to create amazing visual results that are similar to the special effects in films. For this purpose, we had a look at how we can create particle systems, either by using the editor available in Xcode, or programmatically so that we can modify its properties to improve our game performance.

We learned how to combine SpriteKit and UIKit to make use of the potential that game elements have in applications. Vice versa, we also learned how to use typical app elements to create robust games.

In the last half of the chapter, we developed some skills so that we can create our own audio resources and customized text fonts. We had a look at some places where we can find free and paid music files on the Internet that can be included in our games. Finally, we had a look at where we can find amazing visual content, such as sprites, textures, backgrounds, and visual elements, on different websites.