Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
About the Author
About the Reviewer


This chapter helped you learn how to add some essential elements that will transform the game into a complete product that's ready to be uploaded to the App Store.

We began by using the Game Over condition to finish the game. We also added a way to restart the game the number of times that we want. Then, we added a main menu scene that helped us learn how to create transitions between the scenes of the game. We used this new scene to see how a tutorial should be created as a states machine, and we created a tutorial for the game so that the players know the mechanics of the game as soon as they play the game for the first time. Finally, we learned how to load and save data of the game by using the user's default values or property list files.

In the next chapter, we will take advantage of the iOS devices to learn some available techniques.