Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Build, run, and test the initial setup


When our basic setup for the project is done, we can just build and run the application to test if everything is working fine. In the previous chapter, we already talked about setting up the development environment and tested the emulator with a simple holographic application. Here, we have already set project settings in the Apply Project Settings section of this chapter. To cross verify it, from the main menu select File|Build Settings and verify all the build settings or update the values as below:

  • Platform| Windows Store
  • SDK | Universal 10
  • Target Device| HoloLens
  • UWP Build Type | D3D
  • Build and Run on | Local Machine
  1. For local development reference, you can also check the Unity C# Projects and Development Build checkbox.
  2. Click on Add Open Scene button and select the checkbox associated with the Main scene from the Scenes in Build section.
  3. Finally, from the Build Settings window, select the Player Settings|Others Settings | and select the check box for Virtual...