Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Summary


This chapter explored the end-to-end development aspect of a holographic application. To build a holographic app, it is essential to understand the basics of Unity editor and different interaction models for a holographic app. In this chapter, we started the project by creating an empty Unity project and delved into different interactions by adding several scripts. We learned about HoloToolkit, and understand how easy it is to use for building a holographic application. This chapter also covered the various aspects of Gaze, Gesture, Voice Command, along with speech to text. The end of the chapter talked about different aspects of deployment of holographic apps in emulator, as well as in HoloLens Device. Then, we also discussed the different aspects of covering the testing scenarios of HoloLens. Overall, Chapter 3, Explore HoloLens as Hologram - Scenario Identification and Sketching and Chapter 4, Explore HoloLens as Hologram - Developing Application and Deploying on Device together...