Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Development process and team building


We learned about the HoloLens hardware, application, and the interaction model required for application development. Now, let's learn about the type of skill set required for designing and developing MR apps using HoloLens.

Building up the team

A HoloLens development team is like any 3D game development team. It mainly consists of designers, 3D Artists, developers, audio, and video designers.

Designers

A designer is expected to have experience in running and building prototypes, and managing the quality of the experience throughout production, as well as pre-production. Designer responsibilities include maintaining quality throughout experience, building out experience, design and build prototypes, documenting, and presenting the experience to clients.

3D Artists

The 3D Artist is responsible for creating high-quality and the performance 3D digital models, plus their textures and surfaces, in a wide range of types and styles; it includes realistic hard-surface...