Book Image

Windows Presentation Foundation Development Cookbook

Book Image

Windows Presentation Foundation Development Cookbook

Overview of this book

Windows Presentation Foundation (WPF) is Microsoft's development tool for building rich Windows client user experiences that incorporate UIs, media, and documents. With the updates in .NET 4.7, Visual Studio 2017, C# 7, and .NET Standard 2.0, WPF has taken giant strides and is now easier than ever for developers to use. If you want to get an in-depth view of WPF mechanics and capabilities, then this book is for you. The book begins by teaching you about the fundamentals of WPF and then quickly shows you the standard controls and the layout options. It teaches you about data bindings and how to utilize resources and the MVVM pattern to maintain a clean and reusable structure in your code. After this, you will explore the animation capabilities of WPF and see how they integrate with other mechanisms. Towards the end of the book, you will learn about WCF services and explore WPF's support for debugging and asynchronous operations. By the end of the book, you will have a deep understanding of WPF and will know how to build resilient applications.
Table of Contents (13 chapters)
2
Using WPF Standard Controls

Introduction

When designing a user interface for an application, you need to ensure the consistency of the look and feel of the controls across the application. For example, if you are using buttons, they should look the same—similar colors, the same margins, and so on.

Styles are objects that hold the Setter properties to provide a bunch of settings to elements and controls. Style also provides control templates, which are used to customize the control template to have a distinctive look and feel.

In the Win32/WinForms model, the look and the behavior of the controls were tightly bundled; but in WPF world a control template is created in XAML using designer-oriented tools, and this applies styles to produce a similar look. You can also inherit a style from a different style.

In this chapter, we will discuss styles, templates, triggers, and their relationships with the controls to which they are applied.