Book Image

Practical Autodesk AutoCAD 2021 and AutoCAD LT 2021

By : Yasser Shoukry, Jaiprakash Pandey
Book Image

Practical Autodesk AutoCAD 2021 and AutoCAD LT 2021

By: Yasser Shoukry, Jaiprakash Pandey

Overview of this book

AutoCAD and AutoCAD LT are one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on guide will take you through everything you need to know to make the most out of this powerful tool, starting from a simple tour of the user interface through to using advanced tools. Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You’ll then learn about effective drawing management using layers, dynamic blocks, and groups and discover how to add annotations and plot like professionals. The book delves into 3D modeling and helps you convert your 2D drawings into 3D models and shapes. As you progress, you’ll cover advanced tools and features such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs, and you'll learn how to implement them with the help of practical exercises at the end of each chapter. Finally, you’ll get to grips with rendering and visualizing your designs in AutoCAD. By the end of the book, you’ll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D drawings.
Table of Contents (17 chapters)

Working with Arrays and Reusable Objects

In most of your drawings, you will find the same set of objects repeated over and over again in patterns. You will also notice that in many drawings, some of the objects can be reused, such as furniture, doors, or windows. Typically, we convert these objects into named objects in AutoCAD called blocks, and then we use them wherever required. This chapter is all about making these patterns and reusable objects. We will begin this chapter with some advanced status bar modes, such as grid and snap, and then we will move on to learning about Arrays, as well as making and modifying blocks. Later in this chapter, we will also learn how to create groups and blocks containing attributes.

Here is what we will cover in this chapter:

  • Advanced status bar modes
  • Making Arrays
  • Working with blocks
  • Learning how to use groups
  • Working with attributes

So...