Book Image

Learn Human-Computer Interaction

By : Christopher Reid Becker
Book Image

Learn Human-Computer Interaction

By: Christopher Reid Becker

Overview of this book

Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.
Table of Contents (17 chapters)
1
Section 1 - Learn Human-Computer Interaction
5
Section 2 - How to Build Human-Centered Software
11
Section 3 - When to Improve Software Systems

Summary

In summary, the ground we are covering is getting larger. Throughout this chapter, we got our hands dirty by taking the prototypes developed in the previous chapters and allowed those ideas to be pressure tested with users. User testing is risky because failure is always around the corner; however, as we discussed in this chapter, when failing their users an HCI designer has actually learned something. Failure is part of the learning process but nevertheless it is learning and improving a software solution. The sting of failure shouldn't last long because the ability to practice the iteration of a prototype solution is the basis of covering idea validation and usability refinement. The skills and practice of user testing prototypes will last long after this book because every HCI team should ABTI —always be testing and iterating.

In the next chapter, we will focus on more skills in part 3 of the execution of improving software solutions through data.