Book Image

Learn Human-Computer Interaction

By : Christopher Reid Becker
Book Image

Learn Human-Computer Interaction

By: Christopher Reid Becker

Overview of this book

Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.
Table of Contents (17 chapters)
Section 1 - Learn Human-Computer Interaction
Section 2 - How to Build Human-Centered Software
Section 3 - When to Improve Software Systems

Designing software for the future

Technology is not going anywhere; on the contrary, it is ushering in the future faster than we ever imagined. Like the management expert Peter Drucker said, "The best way to predict the future is to create it" ( Any new software is in the future. Now that we have the skills to create it, we should consider what our users really need from the future. We are always hurtling toward an undefined future destination; therefore, we might as well use the skills we have been discussing in this book to direct our trajectory and usher in a world of software that is designed by HCI designers and is more human-centered, with the ability to adapt to the new needs our users will have in the future.

Let's conclude our discussion by covering the future of software systems in six trajectories:

The six trajectories are as follows:

  1. Education software systems
  2. Collaboration software...