Book Image

Windows Presentation Foundation Development Cookbook

Book Image

Windows Presentation Foundation Development Cookbook

Overview of this book

Windows Presentation Foundation (WPF) is Microsoft's development tool for building rich Windows client user experiences that incorporate UIs, media, and documents. With the updates in .NET 4.7, Visual Studio 2017, C# 7, and .NET Standard 2.0, WPF has taken giant strides and is now easier than ever for developers to use. If you want to get an in-depth view of WPF mechanics and capabilities, then this book is for you. The book begins by teaching you about the fundamentals of WPF and then quickly shows you the standard controls and the layout options. It teaches you about data bindings and how to utilize resources and the MVVM pattern to maintain a clean and reusable structure in your code. After this, you will explore the animation capabilities of WPF and see how they integrate with other mechanisms. Towards the end of the book, you will learn about WCF services and explore WPF's support for debugging and asynchronous operations. By the end of the book, you will have a deep understanding of WPF and will know how to build resilient applications.
Table of Contents (13 chapters)
2
Using WPF Standard Controls

Introduction

When it comes to application development, debugging plays a vital role. It is a process that helps you to quickly look at the current state of your program by walking through the code line by line. While writing the code, developers start debugging their applications. Sometimes, developers start debugging even before writing the first line of code to know the existing logic.

Visual Studio provides us with details about running programs as much as possible and helps you to change some values while the application is running. As a developer, you must already know this. As the focus of this book is on Windows Presentation Foundation (WPF), we will be discussing XAML UI debugging using Live Visual Tree and Live Property Explorer.

Later in this chapter, we will discuss threading and learn how to update a UI thread from a non-UI thread, a background worker process, and a timer that is used to periodically update the UI.