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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Curtis Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Curtis Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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An overview

Pathfinding is a way to get an object from point A to point B. Assuming that there are no obstacles, the object can just be moved in the direction of the target. But the AI part of it is all about navigating the obstacles.

A poor AI might try walking a Non-Player Character (NPC) directly to the target. Then, if it is blocked, it randomly tries to go to the right or left to look for a space that might help. The character can get caught in different areas and become permanently stuck.

A better AI will walk an NPC in an intelligent way to a target, and will never get stuck in different areas. To compute a good path for the NPC to walk, the AI system will use a graph that represents the game level, and a graph search algorithm is used to find the path. The industry-standard algorithm for pathfinding is A* (A Star), a quick graph search algorithm that uses a cost function between nodes—in pathfinding usually the distance—and the algorithm tries to minimize the overall cost (distance) of the path. If you want to learn to code your own pathfinding AI, try A* because it is simple to implement and has a lot of simple improvements that you can apply for your game's needs.

The AIs we are about to discuss will take care of the pathfinding algorithms for you, and ultimately reduce the time it takes to breathe AI life into your game. Now let's look at Quick Path AI.

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Unity AI Programming Essentials
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