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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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Quick Path AI

Quick Path is back again, with built-in capabilities to handle patrol. With its simple approach to AI, only a few straightforward steps are needed to get a scene finished. Here is a breakdown of these steps:

  • Making the world ready for patrol
  • Setting up the patrol script

We'll start by expanding on our world from Chapter 1, Pathfinding the quick path demo. Stretch out a couple of the blocks to make a larger surface area. Then, click on the terrain object (the parent of all the cubes forming the terrain), and in the Inspector, click on the Bake button. You can see what happens next in the following screenshot:

Quick Path AI

If the Bake function isn't covering all the areas, you'll need to check its grid dimensions. X remains the same in the world space, but Y is actually the Z axis. You might need to increase or decrease these numbers to cover everything in the scene:

Quick Path AI

Quick Path converts the values of the Y or Z axis values internally. By default, it is set to Y as the Up/Down...

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Tech Concepts
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Programming languages
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Unity AI Programming Essentials
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