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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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Summary

In this chapter, we looked at Smart Car, an AI system specifically for car AI. We discussed why automotive AI is different than most AIs because of the physics involved, and we also saw how to set up a car model, create a path for the car, and add obstacles. We also looked at using Unity's built-in navigation mesh system, instead of using third-party ones such as RAIN, and discussed additional features for car AI and how we can integrate it with another AI system such as RAIN.

In the next two chapters, we will look at how to combine character animations and AI to give them a realistic appearance and learn more about creating complex navigation meshes for different AIs.

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83
Tech Concepts
36
Programming languages
73
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Unity AI Programming Essentials
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