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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Curtis Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Curtis Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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RAIN AI

RAIN has this section put together pretty well. In reality, we only have one small section to change from the pathfinding demo, especially because the pathfinding demo had actually turned off the patrol feature.

Start with the project for RAIN AI from Chapter 1, Pathfinding. From the menu, navigate to RAIN | Behavior Tree Editor. From the editor, select FollowGreenRoad. Under Sequence is a patrol route node called waypointpatrol; select it. Finally, we have a property called Loop Type. Presently, it is on One Way, which stops at the last waypoint. You can switch it to Ping Pong or Loop, as shown in the following screenshot:

RAIN AI

Ping Pong bounces you back and forth on the path, while Loop connects the last waypoint to the first to start over.

This works when creating a typical patrolling behavior, where a character loops along a path. However, what if we want to have a character patrol an area by walking around back and forth to different points without always following the same route...

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83
Tech Concepts
36
Programming languages
73
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Unity AI Programming Essentials
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