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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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RAIN node types

For the RAIN implementation of behavior trees, the behavior nodes are split into two categories: decisions and actions. Actions tell the AI system to actually do something; it is where the actual work of the AI is done. The most common action is the one we saw in the previous chapters, move, which tells the AI system to move a character. Besides move, here is a list of the current actions RAIN supports:

  • The Choose patrol path and Choose path waypoints: These nodes help to move the AI through a network of waypoints.
  • Detect: This finds other AI entities and areas marked in a scene. This node will be covered in Chapter 6, Sensors and Activities.
  • The Evaluate expression: This node evaluates some logic, using RAIN's custom logic system. We will be discussing this node more in this chapter.
  • Animate and Mechanism: These animation nodes manage different animations playing on the entity. We'll look at this node type more in Chapter 10, Animation and AI.
  • Play audio: Plays an...
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Unity AI Programming Essentials
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