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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Curtis Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Curtis Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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Summary

Navigation meshes are an important part of game AI. In this chapter, we looked at the different parameters to customize navigation meshes. We looked at things such as setting the character size and walkable slopes and discussed the importance of the cell size parameter. We then saw how to customize our mesh by tagging different areas as not walkable and how to set up multiple navigation meshes for different characters.

We now have all the essential skills we need to create AI in Unity. We've seen how to have a character move, navigate, and sense other characters in our game scenes as well as how to set up behavior trees to make decisions and integrate animation. We also looked at different AI use cases, such as crowds, driving, and had our characters attack and change behavior based on game events. This covers a lot about AI, but game AI is a huge and much studied topic and there is much more to learn. By doing some searching, you'll find that there are many online articles...

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83
Tech Concepts
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Unity AI Programming Essentials
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