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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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React AI

React AI doesn't come equipped with a patrol script, so we provided one. We'll start with this behavior tree script and look at how it works and how to use it. Here are the steps to reproduce it:

  1. Create a patrol script.
  2. Create a patrol AI.
  3. Set up the NPC patrol.

To start with, we've provided a script for you to use. In it, I started with the last script for pathfinding, and then I extended it to use a similar configuration to the patrol path in Quick Path's patrol script. Here are a couple of key points about this script:

  • It is based on the FollowThePlayer script from the previous chapter.
  • You can find the code in the book's contents at \Scripts\React AI\Patrol.cs.
  • It stores a public array of Vector3, so the Inspector UI can allow designers to set the waypoints.
  • Instead of the target being a player, it is set to the next waypoint in the list. Once we are close enough, it selects the next waypoint. Close Enough is the float field that allows the inspector to find...
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Unity AI Programming Essentials
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