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Hands-On Q-Learning with Python

Hands-On Q-Learning with Python

By : Nazia Habib
2.3 (3)
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Hands-On Q-Learning with Python

Hands-On Q-Learning with Python

2.3 (3)
By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
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Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Brushing Up on Reinforcement Learning Concepts

In this book, you will learn the fundamentals of Q-learning, a branch of reinforcement learning (RL), and how to apply them to challenging real-world optimization problems. You'll design software that dynamically writes itself, modifies itself, and improves its own performance in real time.

In doing so, you will build self-learning intelligent agents that start with no knowledge of how to solve a problem and independently find optimal solutions to that problem through observation, trial and error, and memory.

RL is one of the most exciting branches of artificial intelligence (AI) and powers some of its most visible successes, from recommendation systems that learn from user behavior to game-playing machines that can beat any human being at chess or Go.

Q-learning is one of the easiest versions of RL to get started with, and...

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