Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Optimal versus safe paths – revisiting SARSA

We discussed optimal goal-seeking strategies in the context of the MABP, but let's now discuss them more generally:

As we briefly discussed in Chapter 1, Brushing Up on Reinforcement Learning Concepts, regarding the differences between Q-learning and State-Action-Reward-State-Action (SARSA), we can sum those differences up as follows: Q-learning takes the optimal path to the goal, while SARSA takes a suboptimal but safer path, with less risk of taking highly suboptimal actions.

In the well-known cliff-walking problem, the goal is to start at the bottom left square in the preceding diagram and get to the bottom right square while getting the highest score possible. If you step on a blue square, then you get a penalty of -100 points, and if you step on a gray square, then you get a penalty of -1 points.

Here, the optimal...