Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Solving a multi-armed bandit problem in Python – user advertisement clicks

In this section we'll be solving a multi-armed bandit problem using a simulated set of ad-click data. We'll generate a set of clicks for 5 different advertisements. Each ad will either be clicked or not clicked when it is shown to a user. Our goal is to determine which ad to show next based on how each ad is performing at any given point in the simulation.

We start with a baseline loop that chooses a random advertisement from the selection each time. This model does not learn from its actions and always chooses a random action. If the user clicks on the ad, we get a reward of 1; if not, we get a reward of 0.

We import the necessary packages and generate a data frame of simulated data using random numbers. We will specify a distribution of 90% zero values and 10% 1 values for this example...