Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Your Q-learning agent in its environment

Let's talk about the self-driving taxi agent that we'll be building. Recall that the Taxi-v2 environment has 500 states, and 6 possible actions that can be taken from each state.

Your objective in the taxi environment is to pick up a passenger at one location, and drop them off at their desired destination in as few timesteps as possible.

You receive points for a successful drop-off, and lose points for the time it takes to complete the task, so your goal is to complete the task in as little time as possible. You also lose points for incorrect actions, such as dropping a passenger off at the wrong location.

Because your goal is to get to both the pickup and drop-off locations as quickly as possible, you lose one point for every move you make per timestep.

Your agent's goal in solving this problem is to find the optimal policy...