Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Summary

We've designed and built our first deep Q-network to solve the CartPole problem. Deep Q-networks handle the problem of what happens when a state space in an optimization task gets too large to handle with a simple lookup table function.

DQNs are able to model a state space and the Q-function of an agent, allowing the agent to generalize about the environment and predict the values of states it has not yet seen. Keras provides many useful functionalities that let us design and build powerful DQN architectures relatively quickly and easily.

In the next chapter, we'll dive deeper into a particularly interesting problem in RL called the multi-armed bandit problem (MABP), its relevance to scientific research, and the types of problems that are well-suited to this problem-solving framework.