Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Revisiting a simple bandit problem

The simplest kind of Multi-Armed Bandit Problem (MABP) is a two-armed bandit. At each iteration, we have a choice of one of two arms to pull, as well as our current knowledge of the payout probability of each arm. We'll go through a demonstration of a two-armed bandit iteration in this section.

As we progress through our investigation, we want to look at our existing knowledge of the probability distribution of the payout for each arm. This will help us determine our betting strategy.

When we first start to investigate the frequency of an unknown event, we start with no information on the likelihood of that event occurring. It's useful to think of the probability distribution we develop over time as our own level of knowledge about that event, and conversely our own ignorance about it.

In other words, we only have the information we...