Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Summary

We've gone over multi-armed bandit problems in detail and discussed practical ways in which they can be applied to real-world problems such as advertising and product testing. We've introduced different approaches to solving the problem and suggested opportunities for further research into each of these approaches.

This is only an introduction to the multi-armed bandit problem space, which is well worth researching further and has many exciting applications to explore.

In the next chapter, we'll explore further the types of problems we can solve using our knowledge of Q-learning, including the additional environments offered by OpenAI Gym. We'll leave you with ideas for future projects to develop your skills as a RL practitioner and researcher and you'll be familiar with many of the domains in which you can practice your skills.

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