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  • Book Overview & Buying Learning NGUI for Unity
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Learning NGUI for Unity

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
4.7 (6)
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Learning NGUI for Unity

Learning NGUI for Unity

4.7 (6)
By: Charles Bernardoff (EURO)

Overview of this book

Project teams rarely forget to work on the technology, but they often forget to work with the people, and no matter how amazing your new technology is, it’s useless unless people use it efficiently.
Table of Contents (12 chapters)
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11
Index

Chapter 3. Enhancing Your UI

In this third chapter, we will enhance our UI using more advanced features, such as:

  • Position, scale, and alpha tweens
  • Clipping
  • Draggable windows
  • Scrollable text
  • Localization system
  • Anchors

At the end of this chapter, we will have combined these elements to have a localized UI with nice animations to switch between multiple pages, exit the game, and hide/show elements when necessary.

Let's start by discussing NGUI components and their overall behavior.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning NGUI for Unity
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