Index
A
- abstraction / How it all started
- adaptability criteria
- about / Adaptability
- flexibility / Flexibility
- flexibility, applying / Flexibility
- customization / Customization
- adaptive UI
- about / The adaptive UI
- ADT Bundle
- URL / Switching to Android
- Advanced sprite / UISprite parameters
- affordance, elements / Affordance
- anchors
- about / Anchors
- purpose / Purpose
- parameters / Parameters
- configuration / Configuration
- anchors, parameters
- about / Parameters
- Type / Parameters
- Execute / Parameters
- Target / Parameters
- Left, Right, Bottom and Top / Parameters
- Android
- URL / Requirements
- Android Debug Bridge (ADB) / Run the profiler on device
- Android platform
- switching / Switching to Android
- preparing / Preparations
- URL / Preparations
- ApproachOnClick component / The ApproachOnClick component
- assets
- creating / Creating a new atlas
- Atlas Maker / Atlas maker
- Assets.zip file
- URL / Necessary assets
- Asset Store
- NGUI, importing from / Importing from the Asset Store
- atlas
- about / Atlases
- selecting / Selecting an atlas
- texture atlas / Texture atlas
- creating / New atlas
- necessary assets / Necessary assets
- Game atlas / The Game atlas
- play icon / The play icon
- sprites, adding to / Adding sprites to the atlas
- atlases
- creating / Creating the atlases
- SDAtlas / SDAtlas
- HDAtlas / HDAtlas
- SHDAtlas / SHDAtlas
- ScreenAtlas / ScreenAtlas
- atlases, switching
- about / Switching atlases
- AtlasSwitchController component / The AtlasSwitchController component
- configuration / Configuration
- pixel snapping / Pixel snapping
- Atlas Maker
- about / Atlas maker
- parameters / Atlas maker
- atlas prefab
- using / The atlas prefab
- AtlasSwitchController component / The AtlasSwitchController component
- autorotation / Autorotation
B
- back button / Back button
- bitmap fonts
- about / Bitmap fonts
- Font Maker / Font Maker
- creating / Font Maker
- UIFont component / The UIFont component
- tooltip label / The Tooltip label
- BMFont / Font Maker
- Box Collider / Box Collider
- build and run, package / Build and run
- Bundle Identifier
- configuring / Bundle Identifier
- button
- about / Buttons
- creating / Creating a button
- Play button / The Play button
- Options button / The Options button
- Exit button / The Exit button
- button, states
- normal / The UIButton parameters
- hover / The UIButton parameters
- presses / The UIButton parameters
- disabled / The UIButton parameters
- button background, Sliced sprites
- about / The button background
- sprite parameters / Sprite parameters
- nine-sliced configuration / Nine-sliced configuration
- buttons
- on hover, enlarging / Enlarging buttons on hover
- buttons, pause menu
- button states
- changing / Changing button states
C
- C# scripting with NGUI
- events / Events
- tooltips, creating / Creating tooltips
- tweens / Tweens
- event delegates / Event delegates
- keyboard keys / Keyboard keys
- options, saving / Saving options
- Persistent UI / Persistent UI
- callback, linking to event
- about / Linking a callback to an event
- code, using / Code
- Inspector view / Inspector
- camera system
- about / The camera system
- orthographic Camera / Orthographic Camera
- categorization / Categorization
- character movement / Character movement
- checkbox
- about / Adding a checkbox
- creating / Creating the checkbox
- UIToggle parameters / Parameters of UIToggle
- sound toggle box, creating / The sound toggle box
- clipping, scrollable text
- about / Clipping
- close buttons
- about / Close buttons
- creating / Close buttons
- UIForward events / UIForward events
- main menu, closing / Closing the main menu
- options / Closing options
- UIEvent Trigger component / UIEvent Trigger
- nickname, force-saving / Force-saving the nickname
- Confirm button
- adding / The Confirm button
- consistency
- about / Consistency
- example / Consistency
- ConstrainedOnMobiles scaling style, UIRoot
- about / Scaling styles, ConstrainedOnMobiles
- Constrained scaling style, UIRoot
- about / Scaling styles, Constrained
- Control - Background prefab / Background
- control prefabs
- about / Control prefabs
- Control - Background prefab / Background
- culling mask / Orthographic Camera
- customizable UI
- about / Customizable UI, Why is this happening?
- draggable UI elements / Draggable UI elements
- draggable UI elements, activating / Activating drag
- CustomizableUIElement component / The CustomizableUIElement component
D
- 3D environment text / The 3D environment text
- 3D lighting effects
- adding / Lighting effects
- 3D pause button
- creating / The pause button
- 3D UI Root
- about / The 3D UI Root
- 3D user interface
- about / Introduction to 3D user interface
- 3D UI Root / The 3D UI Root
- scale calibration / Scale calibration
- score counter / The score counter
- pause button / The pause button
- pause menu / The pause menu
- device
- debugging on / Debugging on the device
- DisappearOnClick script / DisappearOnClick Script
- disk
- NGUI, importing from / Importing from a disk
- Dots Per Inch (DPI) / Flexible
- draggable power sources
- creating, with UICamera / UICamera
- creating, with UIDragObject / UIDragObject
- Box Collider / Box Collider
- draggable UI elements
- about / Draggable UI elements
- activating / Activating drag
- CustomizableUIElement component / The CustomizableUIElement component
- GameManager component / The GameManager component
- draggable windows
- about / Draggable windows
- UIDragObject component / UIDragObject
- Jumping windows glitch / Jumping windows glitch
- dynamic fonts
- about / Dynamic fonts
- displaying / Dynamic fonts
E
- elemental source switch
- about / The elemental source switch
- elemental switch UI / The elemental switch UI
- Fire button / The Fire button
- remaining buttons / The remaining elemental buttons
- FollowObject component / The FollowObject component
- GameManager component / The GameManager component
- PowerSource component / The PowerSource component
- elemental switch buttons
- linking / Linking elemental buttons
- elemental switch charging process
- progress prefab / The progress prefab
- Progress slider implementation / Progress slider implementation
- elemental buttons, linking / Linking elemental buttons
- elemental switch UI
- about / The elemental switch UI, The elemental switch UI
- Ice button / The Ice button
- Lightning button / The Lightning button
- Water button / The Water button
- hiding / Hiding the elemental switch UI
- waiting feedback icon / The waiting feedback icon
- code implementation / Code implementation
- PowerSource component, modifying / The PowerSource component
- GameManager component modifying / The GameManager component
- ApproachOnClick component / The ApproachOnClick component
- Elemental Switch UI / Pitch
- EnableAllButtons() method / The EnableAllButtons() method
- error management
- about / Error management
- steps / Error management
- error management, steps
- error messages
- event delegate
- setting / Event delegates
- callback / The callback
- callback, linking to event / Linking a callback to an event
- setting through code / Code
- event framework / Events
- events, C# scripting with NGUI
- about / Events
- method / Available methods
- OnHover(bool state) method / Available methods
- OnPress(bool state) method / Available methods
- OnClick() method / Available methods
- OnDrag(Vector2 delta) method / Available methods
- OnDrop(GameObject droppedObj) method / Available methods
- OnSelect() method / Available methods
- OnTooltip(bool state) method / Available methods
- OnScroll(float delta) method / Available methods
- example / Example
- Exit()
- Tween, linkling to / Linking the tween to Exit()
- Exit button
- creating / The Exit button
- Exit button, pause menu
- creating / Exit
- exit icon, Simple sprite
- creating / The exit icon
- explicit control criteria
- about / Explicit control
- players explicit action / Explicit actions
- user control / User control
F
- feedback
- about / Feedback
- File Expert / Manual build
- Filled sprite
- about / UISprite parameters, Filled
- parameters / Filled
- final build, NGUI
- downloading, Windows / Final build
- downloading,Mac / Final build
- downloading / Final build
- Fire button / The Fire button
- Flexible scaling style, UIRoot
- about / Scaling styles, Flexible
- parameters / Flexible
- flexible UI
- about / The flexible UI
- flow
- about / Flow
- FollowObject component / The FollowObject component, The FollowObject component
- font
- selecting / Selecting a font
- NGUI (Bitmap) type / UILabel parameters
- Unity (Dynamic) type / UILabel parameters
- Font Maker
- using / Fonts, Bitmap fonts
- URL / Fonts
- about / Font Maker
- parameters / Font Maker
- fonts
- using / Fonts
- dynamic fonts / Dynamic fonts
- bitmap fonts / Bitmap fonts
- displaying / Displaying the fonts
- fonts, switching
- about / Switching fonts
- ScreenFont / ScreenFont
- frame cursor / Functionalities
- functionalities, NGUI
- licenses / Licenses
- atlas / Atlases
- event framework / Events
- localization system / Localization
- shaders / Shaders
G
- game
- about / The game
- pitch / Pitch
- necessary assets / Necessary assets
- import package / Importing the Unity package
- testing / Testing the game, Testing your game
- user interfaces / User interfaces in games
- test, organizing / Test advice
- concept prototypes, testing / Concept prototypes
- early testing / Test the rest early
- vertical slices / Vertical slices
- interface readability, testing / Readability
- general guidance, testing / Guidance
- test occurrences / Test occurrences
- usability testing / The usability testing method
- game, testing
- Bundle Identifier, configuring / Bundle Identifier
- package, building / Building the package
- steps / Testing
- issues / Corrections
- consideration / Test advice
- Game atlas / The Game atlas
- game exit
- about / Game exit
- MenuManager Script / MenuManager Script
- Tween, linking to Exit() / Linking the tween to Exit()
- game issue, corrections
- autorotation / Autorotation
- back button / Back button
- character movement / Character movement
- elemental switch UI / The elemental switch UI
- GameManager component / The GameManager component, The GameManager component, The GameManager component
- game pitch
- about / Pitch
- GetComponentsInChildren() method / The GameManager component
- GlyphDesigner / Font Maker
- Graphics Processing Unit (GPU) / Texture atlas
- Graphic User Interface (GUI) / How it all started
- guidance
- about / Guidance
- features / Guidance
- affordance / Affordance
- prompting / Prompting
- categorization / Categorization
- feedback / Feedback
H
- HDAtlas
- about / Multiple atlases, HDAtlas
- heuristics
- about / Heuristics
- used, for performing game inspection / Heuristics
- guidance criteria / Guidance
- workload criteria / Workload
- workload / Workload
- explicit control criteria / Explicit control
- adaptability criteria / Adaptability
- error management / Error management
- consistency / Consistency
I
- Ice button / The Ice button
- in-game 2D UI Root / In-game 2D UI root
- in-game player name
- displaying / Player name display
- in-game player name, displaying
- in-game 2D UI Root / In-game 2D UI root
- nickname prefab / The nickname prefab
- PlayerName component / The PlayerName component
- FollowObject component / The FollowObject component
- information density, workload / Information density
- input field
- about / The input field
- creating / Creating the input field
- UIInput parameters / Parameters of UIInput
- nickname box / The nickname box
- interaction override / Interaction override
- iOS
- URL / Requirements
J
- jumping windows glitch
- about / Jumping windows glitch
- main menu / The Main menu
K
- keyboard keys
- about / Keyboard keys
- UIKey Binding component / UIKey binding
- UIKey Navigation component / UIKey navigation
L
- label
- about / Displaying text
- UILabel parameters / UILabel parameters
- configuring / Configuring the label
- Label widget
- creating / Creating the Label widget
- language selection box
- creating / Creating a language selection box
- background sprite, creating / Creating a background sprite
- title / The title
- Popup List, configuring / The Popup list
- Popup List, resizing / The Popup list
- LargeLato font / The LargeLato font
- large textures
- displaying / Displaying large textures
- UITexture component, using / The UITexture component
- Lightning button / The Lightning button
- localization file, localization system
- about / Localization file
- localization system
- about / Localization system
- localization file / Localization file
- UILocalize component / UILocalize
- language, selecting / Selecting the language
- remaining keys, adding / Remaining keys
- final corrections / Final corrections
- localization system, NGUI / Localization
M
- Mac
- URL / Final build
- main menu
- launching from / Launch from the main menu
- manual build, package / Manual build
- MediumLato font / The MediumLato font
- menu
- appearance / Menu appearance
- disappearance / Menu disappearance
- Confirm button, adding / The Confirm button
- options, hiding / Hiding options
- , showing / Showing the menu
- showing / Showing the menu
- menu, disappearance
- UIPlay Tween component / UIPlay Tween
- Game exit / Game exit
- menu, hiding
- about / Hiding the menu
- Tween Position component, configuring / Configuring the Tween Position component
- Tween Position component, playing / Playing Tween Position
- MenuManager class
- implementing / The MenuManager implementation
- MenuManager script
- about / The MenuManager script
- MenuManager Script, game exit
- about / MenuManager Script
- multiple atlases
- about / Multiple atlases
- atlases, creating / Creating the atlases
- test button / The test button
- sprites, renaming / Renaming sprites
- multiple bitmap fonts
- about / Multiple bitmap fonts
- SmallLato font / The SmallLato font
- MediumLato font / The MediumLato font
- LargeLato font / The LargeLato font
- fonts, displaying / Displaying the fonts
- music slider
- creating / The music slider
N
- NGUI
- functionalities / Overview
- versus UnityGUI / UnityGUI versus NGUI
- importing / Importing NGUI
- importing, from Asset Store / Importing from the Asset Store
- importing, from disk / Importing from a disk
- importing, from package / Package importing
- NGUI, licenses
- NGUI components
- about / NGUI components
- NGUI Professional License / Licenses
- NGUI Standard License / Licenses
- NGUI widgets
- control prefabs / Control prefabs
- Prefab Toolbar / The Prefab Toolbar
- button / Buttons
- Options window / The Options window
- Popup List / Popup List
- input field / The input field
- checkbox / Adding a checkbox
- slider / Slider
- nickname box
- about / The nickname box
- input field / The input field
- nickname prefab
- creating / The nickname prefab
- nine-slice sprites / UISprite parameters, Sliced
O
- observation grid / Observation grid
- OnClick() method / Available methods
- OnDoubleClick() method / Available methods
- OnDrag(Vector2 delta) method / Available methods
- OnDrop(GameObject droppedObj) method / Available methods
- OnHover(bool state) method / Available methods
- only one draw call / Atlases
- OnPress(bool state) method / Available methods
- OnScroll(float delta) method / Available methods
- OnSelect() method / Available methods
- OnTooltip() method / Displaying the tooltip
- OnTooltip(bool state) method / Available methods
- options
- hiding / Hiding options
- options, showing
- about / Showing options
- Tween Position component, configuring / Configuring the Tween Position component
- Tween Position component, playing / Playing Tween Position
- Options, switching to
- Tween Position component / Tween Position
- menu, hiding / Hiding the menu
- options, showing / Showing options
- Options button
- creating / The Options button
- options icon, Simple sprite
- creating / The options icon
- Options window
- about / The Options window
- orthographic Camera
- about / Orthographic Camera
- UICamera / UICamera
P
- package
- building / Building the package
- manual build / Manual build
- build and run option / Build and run
- package import, NGUI
- finalizing / Package importing
- pause menu
- creating / The pause menu
- container panel, creating / The panel and box
- box, creating / The panel and box
- title bar, creating / The title bar
- Resume button, creating / Resume
- Exit button, creating / Exit
- displaying / Displaying the pause menu
- buttons, linking / Linking the buttons
- UIKey Binding component, using / Key bindings
- interaction override / Interaction override
- pause menu, displaying
- tween alpha, configuring / The tween alpha
- Play Tween / The Play Tween
- Persistent UI
- about / Persistent UI
- singleton pattern / Singleton
- welcome text, removing / Removing the welcome text
- personas / User experience, Personas
- pixel snapping / Pixel snapping
- Play button
- creating / The Play button
- player
- moving / Moving the player
- ground movement / Ground movement
- reaching, to object / Reaching an object
- PlayerName component / The PlayerName component
- play icon
- about / The play icon
- using / The play icon
- Play Tween, pause menu
- using / The Play Tween
- Popup List
- about / Popup List
- creating / Creating the Popup List
- UIPopup List, parameters / Parameters of UIPopup list
- language selection box / Creating a language selection box
- Power Feed / Pitch
- Power Source / Pitch
- PowerSource component / The PowerSource component, The PowerSource component
- Prefab Toolbar
- about / The Prefab Toolbar
- display modes / The Prefab Toolbar
- profiler
- about / The profiler
- functionalities / Functionalities
- running, on device / Run the profiler on device
- progress prefab / The progress prefab
- prompting / Prompting
R
- readability, interface
- testing, questions / Readability
- reference atlas
- about / Creating the atlases
- changing / Changing the reference atlas
- reference font
- about / ScreenFont
- rendering depth / Orthographic Camera
- Resume button, 3D pause menu
- creating / Resume
S
- saving options, C# scripting with NGUI
- about / Saving options
- UISaved option / The UISaved option
- sound checkbox / The sound checkbox
- scale calibration, 3D user interface
- creating / Scale calibration
- scaling styles, UIRoot
- about / Scaling styles
- Flexible / Scaling styles, Flexible
- Constrained / Scaling styles, Constrained
- ConstrainedOnMobiles / Scaling styles, ConstrainedOnMobiles
- scene, initializing
- about / Scene initialization
- options page, centering / Centering the options page
- script, initializing / The initialization script
- MenuManager script / The MenuManager script
- ScoreController component
- creating / The ScoreController component
- score counter, 3D user interface
- creating / The score counter
- text label, creating / The text label
- background sprite, adding / The background
- border sprite, creating / The border sprite
- position / The position and rotation
- rotating / The position and rotation
- ScoreController component / The ScoreController component
- ScreenAtlas
- about / ScreenAtlas
- ScreenFont
- about / ScreenFont
- assigning / Assigning ScreenFont
- script
- initializing / The initialization script
- scrollable text
- about / Scrollable text
- textbox / Textbox
- welcome label / Welcome label
- clipping / Clipping
- SDAtlas
- about / Multiple atlases, SDAtlas
- SetButtonState() method / The SetButtonState() method
- SFX slider
- creating / The SFX slider
- shaders / Shaders
- SHDAtlas
- about / Multiple atlases, SHDAtlas
- Simple sprite / Simple
- about / UISprite parameters, Simple sprites
- adding, to atlas / Adding sprites to the atlas
- atlas, updating / Updating the atlas
- options icon, creating / The options icon
- exit icon, creating / The exit icon
- Singleton class / The Singleton class
- singleton method / Persistent UI
- singleton pattern, Persistent UI
- about / Singleton
- Singleton class / The Singleton class
- MenuManager class, implementing / The MenuManager implementation
- Site License / Licenses
- Sliced sprites / UISprite parameters
- about / Sliced, Sliced sprites
- adding, to atlas / Adding sprites to the atlas
- atlas, updating / Updating the Atlas
- button background / The button background
- slider
- about / Slider
- creating / Creating the slider
- UISlider parameters / The parameters of UISlider
- volume adjustment box / Volume adjustment
- SmallLato font / The SmallLato font
- sound checkbox
- about / The sound checkbox
- sound, disabling / The sound checkbox
- sound, enabling / The sound checkbox
- sound toggle box
- creating / The sound toggle box
- checkbox / The checkbox
- sprite
- displaying / Displaying a sprite
- widget, creating / Creating the sprite widget
- UISprite parameters / UISprite parameters
- configuring / Configuring the sprite
- selecting / Selecting a sprite
- types / Sprite types
- adding, to atlas / Adding sprites to the atlas
- sprite, types
- sprite configuration
- about / Configuring the sprite
- atlas, selecting / Selecting an atlas
- sprite, selecting / Selecting a sprite
- sprite parameters / Sprite parameters
- sprites
- renaming / Renaming sprites
- sprites, adding to atlas
- Simple sprites / Adding sprites to the atlas
- Sliced sprites / Sliced sprites
- Tiled sprites / Tiled sprites
- sprite widget
- creating / Creating the sprite widget
T
- Terminal / Run the profiler on device
- test button
- about / The test button
- reference atlas, changing / Changing the reference atlas
- text
- displaying / Displaying text
- text, displaying
- Label widget, creating / Creating the Label widget
- font, selecting / Selecting a font
- UILabel parameters / UILabel parameters
- label, configuring / Configuring the label
- textbox, scrollable text
- about / Textbox
- texture atlas
- about / Texture atlas
- atlas prefab, using / The atlas prefab
- Texture Packer / Sprite parameters
- Tiled sprite / UISprite parameters, Tiled
- Tiled sprites
- adding, to atlas / Adding sprites to the atlas
- about / Tiled sprites
- atlas, updating / Updating the atlas
- wood texture, creating / Wood texture
- tooltip object
- tooltips
- about / Creating tooltips
- elements / Creating tooltips
- tooltip object / The tooltip object
- displaying / Displaying the tooltip
- remaining tooltips, adding / Adding the remaining tooltips
- Tween
- components / More tween components
- Tween, game exit
- linking, to Exit() / Linking the tween to Exit()
- tween alpha, pause menu
- configuring / The tween alpha
- Tween Alpha component
- adding, to volume box / Tween Alpha
- Tweening
- about / The tweening concept
- Tween Position component
- about / Tween Position
- tweens
- about / Tweens
- Tween Scale component / Tween Scale
- effect / Tween effects
- Tween Scale component
- about / Tween Scale, Tween Scale
- usage / Usage
- parameters / Parameters
- configuration / Configuration
- DisappearOnClick script / DisappearOnClick Script
- Tween Scale component, parameters
- From / Parameters
- To / Parameters
- Update Table / Parameters
- Play Style / Parameters
- Animation Curve / Parameters
- Duration / Parameters
- Start Delay / Parameters
- Tween Group / Parameters
- Ignore TimeScale / Parameters
- On Finished / Parameters
U
- UIButton parameters
- about / The UIButton parameters
- Tween Target / The UIButton parameters
- Drag Over / The UIButton parameters
- Transition / The UIButton parameters
- Colors / The UIButton parameters
- Sprites / The UIButton parameters
- On Click / The UIButton parameters
- UIButton Scale component
- about / UIButton Scale
- usage / Usage
- parameters / Parameters
- UIButton Scale component, parameters
- Tween Target / Parameters
- Hover / Parameters
- Pressed / Parameters
- Duration / Parameters
- UICamera
- about / UICamera
- purpose / Purpose
- parameters / Parameters
- configuration / Configuration
- UIDragObject
- used, for dragging power sources / UIDragObject
- UIDragObject component
- about / UIDragObject
- usage / Usage
- parameters / Parameters
- configuration / Configuration
- UIDragObject component, parameters
- about / Parameters
- Target / Parameters
- Movement / Parameters
- Scroll Wheel / Parameters
- Drag Effect / Parameters
- Momentum / Parameters
- Keep Visible / Parameters
- Content Rect / Parameters
- Panel Region / Parameters
- UIEvent Trigger component
- about / UIEvent Trigger
- nickname, force-saving / Force-saving the nickname
- UIFont component
- about / The UIFont component
- parameters / The UIFont component
- UIForward events component
- about / UIForward events
- main menu, closing / Closing the main menu
- closing, options / Closing options
- UIInput parameters, input field / Parameters of UIInput
- UIKey Binding component
- about / UIKey binding
- parameters / Parameters
- configuration / Configuration
- using / Key bindings
- UIKey Navigation component
- about / UIKey navigation
- parameters / Parameters
- configuration / Configuration
- mousebehavior / Mouse and keyboard behavior
- keyboard behavior / Mouse and keyboard behavior
- UIKey Navigation component configuration
- about / Configuration
- Exit button / The Exit button
- Options button / The Options button
- nickname input field / The nickname input field
- volume sliders / The volume sliders
- UILabel parameters
- about / UILabel parameters
- Font Size / UILabel parameters
- Text / UILabel parameters
- Overflow / UILabel parameters
- Alignment / UILabel parameters
- Gradient / UILabel parameters
- Effect / UILabel parameters
- Float Spacing / UILabel parameters
- Spacing / UILabel parameters
- MaxLines / UILabel parameters
- BBCode / UILabel parameters
- Color Tint / UILabel parameters
- UILocalize component
- about / UILocalize
- UIPanel
- about / Under the hood, UIPanel
- parameters / UIPanel
- UIPlay Tween component
- about / UIPlay Tween
- usage / Usage
- parameters / Parameters
- configuration / Configuration
- UIPlay Tween component, parameters
- Tween Target / Parameters
- Include Children / Parameters
- Tween Group / Parameters
- Trigger condition / Parameters
- Play direction / Parameters
- If target is disabled / Parameters
- On activation / Parameters
- When finished / Parameters
- On Finished / Parameters
- UIPopup List parameters
- about / Parameters of UIPopup list
- Options / Parameters of UIPopup list
- Default / Parameters of UIPopup list
- Position / Parameters of UIPopup list
- Alignment / Parameters of UIPopup list
- Open on / Parameters of UIPopup list
- Localized / Parameters of UIPopup list
- Atlas / Parameters of UIPopup list
- Font / Parameters of UIPopup list
- On Value Change / Parameters of UIPopup list
- UIRoot
- about / Under the hood, UIRoot
- scaling styles / UIRoot, Scaling styles
- UI Root
- creating / Creating the UI Root
- configuration / Configuration
- UISaved option
- about / The UISaved option
- configuration / Configuration
- UISlider parameters
- about / The parameters of UISlider
- Value / The parameters of UISlider
- Alpha / The parameters of UISlider
- Steps / The parameters of UISlider
- Appearance / The parameters of UISlider
- On Value Change / The parameters of UISlider
- UISprite parameters
- about / UISprite parameters
- Atlas / UISprite parameters
- Sprite Type / UISprite parameters
- Flip / UISprite parameters
- Color Tint / UISprite parameters
- UITexture component
- using / The UITexture component
- parameters / Parameters
- configuration / Configuration
- UIToggle parameters
- about / Parameters of UIToggle
- Group / Parameters of UIToggle
- State of None / Parameters of UIToggle
- Starting State / Parameters of UIToggle
- State Transition / Parameters of UIToggle
- On Value Change / Parameters of UIToggle
- UITooltip
- adding / UITooltip, Displaying the tooltip
- unavailable button
- about / The unavailable button
- EnableAllButtons() method / The EnableAllButtons() method
- SetButtonState() method / The SetButtonState() method
- button states, changing / Changing button states
- UnityGUI
- versus NGUI / UnityGUI versus NGUI
- Unity package
- Unity Remote
- about / Unity Remote
- prerequisites / Requirements
- setting up / Setting it up
- game, testing / Testing our game
- usability
- defining / Usability
- usability, components
- usability testing
- about / The usability testing method
- preparing / Preparation
- test session goal, defining / Goal
- personas, using / Using personas
- new features, listing / New features
- guiding / Guide, don't help
- observation grid / Observation grid
- players, inviting / Invite players!
- environment / Environment
- notes, taking / Take notes
- changes, prioritizing / Prioritize
- USB debugging / Build and run
- user experience (UX)
- about / User experience
- achieving / User experience
- user interface (UI)
- in games / User interfaces in games
- user interface design / User interface design
V
- vertical slices / Vertical slices
- volume adjustment box
- creating / Volume adjustment
- SFX slider / The SFX slider
- music slider / The music slider
- volume box
- hiding / Hiding and showing the volume box
- showing / Hiding and showing the volume box
- Tween Alpha component / Tween Alpha, Configuring Tween Alpha
- fade / Volume box fade
- Tween Alpha component, playing / Playing Tween Alpha
- volume box fade
- about / Volume box fade
- Tween Alpha component, configuring / Configuring Tween Alpha
- Tween Alpha component, playing / Playing Tween Alpha
W
- waiting feedback icon / The waiting feedback icon
- Water button / The Water button
- welcome label, scrollable text
- about / Welcome label
- welcome text
- removing / Removing the welcome text
- Wi-Fi profiling
- widget parameters
- Pivot / Widget parameters
- Depth / Widget parameters
- Size / Widget parameters
- Aspect / Widget parameters
- widgets
- about / UnityGUI versus NGUI
- parameters / Widget parameters
- Windows
- URL / Final build
- workload
- about / Workload
- brevity / Brevity
- information density / Information density