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Book Overview & Buying
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Table Of Contents
Unity AI Programming Essentials
By :
Unity AI Programming Essentials
By:
Overview of this book
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
Preface
1. Pathfinding
2. Patrolling
3. Behavior Trees
4. Crowd Chaos
5. Crowd Control
6. Sensors and Activities
7. Adaptation
8. Attacking
9. Driving
10. Animation and AI
11. Advanced NavMesh Generation
Index