In this chapter, we prepare the assets to build up our game prototype, starting with the process of exporting 3D models from Maya, our 3D editor of choice, into Unity. We also take care of correctly setting up the imported models and animations in Unity Inspector once they get imported.
In this chapter, we will cover the following recipes:
Setting up a scene in Maya
Using groups to rotate FBX files
Exporting FBX files from Maya
Configuring imported FBX files in Unity
Exporting animations
Configuring imported animations in Unity Inspector