With the character basically finished from a graphic standpoint, we can now start building up a game level for it to run around. This chapter is thus dedicated to creating an actual game level for our prototype and the logic to make it work as a side scrolling game.
Though we didn't discuss a design document for the prototype we are working on, with every new chapter we provided hints about the kind of game we plan to prototype. For those who didn't notice that, we will offer a recap here.
Our plan is to create a side scrolling running game. The character runs both left and right. There are platforms to jump on and collectible objects to gather. Gathering all collectibles means you beat the level, whereas falling from platforms more than a given number of times gets the player to the Game Over screen.
The camera displays the character from a side perspective and follows the character as it runs. Controls are standard and quite simple: left and right arrow buttons to...