Book Image

Unity 2D Game Development Cookbook

By : Claudio Scolastici
Book Image

Unity 2D Game Development Cookbook

By: Claudio Scolastici

Overview of this book

<p>Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games.</p> <p>Unity 2D Game Development Cookbook is a practical guide to creating games with Unity. The book aims to serve the purpose of exploring problematic concepts in Unity for 2D game development, offering over 50 recipes that are easy to understand and to implement, thanks to the step-by-step explanations and the custom assets provided. The practical recipes provided in the book show clearly and concisely how to do things right in Unity. By the end of this book, you'll be near "experts" when dealing with Unity. You will also understand how to resolve issues and be able to comfortably offer solutions for 2D game development.</p>
Table of Contents (15 chapters)
Unity 2D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Marcieb Balisacan is an independent game developer, designer, and producer working in the Philippines. With a background in computer science and multimedia, and more than twelve years experience in development in the games industry, he has been releasing games for various platforms and mobile devices. He has been previously invited as a technical reviewer in publications from Packt Publishing covering game design and development topics using CryEngine and Unity. He has cofounded a game development studio startup, Full Mana Studios, and is the Lead Game Engineer at Synergy88 Studios, in which he is leading the design and development of computer games.

Si Fleming (PhD) is a senior engineer in the games industry with a career spanning over a decade. He holds a PhD in computer science from the University of Sussex where his research focused on distributed systems, ad hoc social networks, q&a, security, and privacy. Dr. Fleming has taken part in game jams, including #OneGameAMonth, and is currently working on several indie game projects.

Marcin Kamiński is working for Artifex Mundi as a senior programmer and also owns his company Digital Hussars. Previously, he has worked for CI Games and Vivid Games. His main fields of expertise are artificial intelligence and network programming. For 14 years, he helped develop great games for PC, consoles, and mobiles.

Marcin was also the reviewer of Unity iOS Essentials, Packt Publishing.

Pranav Paharia is a game designer and developer with more than 2 years of experience and expertise in technologies such as Unity3D and Cocos2d-x. He has experience working with numerous game technologies such as RPG Maker, XNA Game Studio, Construct 2, and more. He is proficient and passionate about gameplay and graphics programming. As well as coding games, he likes to spend time on his own prototypes.

His passion for gaming comes from being a hardcore gamer with a true e-sports spirit. He has spent over 6 years playing Counter-Strike, and has participated in many tournaments. He is very dedicated to gaming and feels it’s the proudest part of his life.

He finished his Bachelor's degree in information technology from VIT University, Vellore, where he was inspired to work on game development technologies. Determined to carry on his passion and turn it into his profession, he then joined DSK Supinfocom International Campus where he opted for the video game programming course. He spent a year in various endeavours of designing and developing games before joining an indie game studio where he worked on award-winning Song of Swords—a 2D RPG game showcased in NASSCOM GDC 2013. He also worked on 3D mobile games such as Chotta Bheem Laddoo Runner, Fish Gone Mad, You Are a CEO, and more.

As well as games, he sometimes likes to work on other aspects of game development, such as designing game loops, user acquisition strategies, and monetization models, and content writing.

Being a game enthusiast, Pranav is always interested in new game technologies and how it brings excitement to the lives people. You can contact him at or visit his portfolio link: http://pranavpaharia.wix.com/portfolio.

Robin Petersson is a level designer from Sweden. Being a passionate gamer, he has focused on game development almost all his life. He started out as a Flash developer, learning ActionScript 3 and making small indie games for the Web. As a level designer, he uses both his artistic skills as well as his scripting knowledge to create unbelievable gaming experiences for players all around the world. If you are interested in Robin’s work, please visit his portfolio at http://iamrobin.se/.