In this chapter, we add details and extra functionality to our prototype, starting with audio. Audio in video games is, in our opinion, a sort of ambiguous matter. On one side, audio is an important part of any video game, as it is complements its graphics to immerse the player into the actual game world and game action. There are so many games that are mostly popular because of their soundtrack, and there is good literature on this subject too. If you'd like to delve into the theory of audio in games, you can check out an interesting read about the diegesis theory, available at http://devmag.org.za/2012/04/19/video-game-audio-diegesis-theory-2/.
On the other side, audio in video games is generally taken care of by an audio designer— a contractor who is rarely a permanent member of the development team. Most of the time, the audio designer starts working on a project towards its end. The main negative consequence of this industry habit is that audio rarely gets the attention...