Index
A
- ambient light / How it works...
- animation, 3D forums
- references / Introduction
- animation curves
- URL / There's more...
- animation layers
- URL, for advanced settings manual / How it works...
- animations
- exporting / Exporting animations, How to do it..., How it works...
- references / There's more..., There's more...
- animation tree
- creating / Getting ready, How to do it..., How it works...
- Animator
- setting up / Setting up an Animator, How to do it...
- animator component
- URL, for information / There's more...
- animator example, standard game character
- diagrammatic representation / Introduction
- Application.LoadLevel() method
- about / Introduction
- URL / Introduction
- arrows
- about / Introduction
- AssetPostprocessor class
- about / There's more...
- reference link / There's more...
- audio
- about / Introduction
- coding / Coding audio, Particle systems, How to do it..., How it works...
- audio clips
- importing / Importing audio clips, How to do it..., How it works...
- audio effects
- URL / There's more...
- Audio Filters
- about / There's more...
- Audio Listener
- Audio Source component
- about / The Audio Source component, How to do it...
- working / How it works...
- avatar mask
- about / Getting ready
B
- background
- making, for prototype / Making the background for the prototype
- BlendNode
- making / Creating Blend Tree, How to do it...
- boolean-based transitions
- bumped material
- creating / Creating a bumped material, How to do it..., How it works...
C
- Cameras, Unity
- URL, for manual / How it works...
- camera setup
- about / How to do it..., How it works...
- character animation
- URL, for tutorials / There's more...
- Character Controller
- about / Taking control of the game character, Importing packages
- setting / Setting the Character Controller, How to do it..., How it works...
- isGrounded parameter / Setting the Character Controller
- Slope Limit parameter / Setting the Character Controller
- Step Offset parameter / Setting the Character Controller
- character controls
- programming / Programming the character controls, Getting ready, How to do it..., How it works...
- Character Motor documentation
- URL / How to do it...
- Character Motor script
- Gravity parameter / There is more...
- character sprites
- preparing / Preparing the character sprites, How to do it..., How it works...
- clarification on updates, physics events order and frequency
- URL, for articles / There's more...
- collectibles
- adding, to game level / Adding collectibles to the game level, How to do it...
- Collider components
- URL, for manual / How to do it...
- collision detection
- URL, for description / Collision management
- about / There is more...
- collision management
- about / Collision management, How to do it...
- control
- taking, of game character / Taking control of the game character
- controls
- about / How to do it..., How it works...
D
- 2D assets, Unity / Introduction
- 2D editor
- used, for creating texture atlases / Getting ready, How to do it...
- 3D Text game object / There's more…
- diegesis theory
- URL, for article / Introduction
- digital audio
- URL / Importing audio clips
- Directional light
- adding, to scene / There's more...
- DontDestroyOnLoad() method
- about / Introduction
- URL / Introduction
E
- environmental light
- setting, in Unity / Setting the ambient light in Unity, How to do it..., How it works...
F
- FBX file
- rotating, groups used / How to do it..., How it works...
- exporting, from Maya / Exporting FBX files from Maya, How to do it..., How it works...
- file formats, textures / File formats of textures
- Finite State Machines
- about / Introduction, There's more...
- URL / There's more...
- FixedUpdate() function / How to do it...
- float-based transitions
- float parameters
- working with / Working with float parameters, How to do it...
- ForceMode
- URL, for manual / How it works...
G
- game
- about / Introduction
- game character
- control, taking of / Taking control of the game character
- game data
- displaying, OnGUI() method used / Using OnGUI() to display game data, How to do it…, How it works…
- game development
- references / How it works...
- game exit conditions
- character death, setting / Setting game exit conditions – character death, How to do it…, How it works…
- winning conditions, setting for level / Setting game exit conditions – goals met, How it works…
- game level
- collectibles, adding to / Adding collectibles to the game level, How to do it...
- Game Lost screen
- about / Introduction
- game manager
- about / The game manager
- creating / How to do it...
- game objects
- about / Introduction
- game options
- volume level / Getting ready, How to do it..., How it works...
- toggling audio / Game options – toggling audio
- Game Over screen
- adding / Game Won and Game Over, How to do it…, How it works…
- Game Won screen
- about / Introduction
- adding / Game Won and Game Over, How to do it…, How it works…
- GetCurrentAnimatorStateInfo / There's more....
- goal
- about / The goal
- Graphics.DrawTexture()
- URL, for manual / Getting ready
- Graphic User Interface (GUI)
- groups
- about / Using groups to rotate FBX files
- used, for rotating FBX file / How to do it..., How it works...
H
- Heads-Up Display (HUD) / Setting game exit conditions – character death
I
- image file formats
- URL, for wiki / File formats of textures
- imported animations
- configuring, in Unity Inspector / Getting ready, How to do it..., How it works...
- imported FBX file
- configuring, into Unity / Configuring imported FBX files in Unity, How to do it..., How it works...
- Inspector panel / The interface
- Instantiate() function / Creating Prefabs
- Interface
- about / The interface
- Main Menu / The interface
- Hierarchy panel / The interface
- Project panel / The interface
- Editor window / The interface
- Game scene / The interface
- Inspector panel / The interface
- inverse kinematics
- about / Parenting sprites
K
- keyframe animation
- about / There's more...
- keyframe sprite animation
- used, for creating simple attack animation clip / Keyframe sprite animation, How to do it...
L
- layers
- level design / Level design
M
- masks
- creating / Animation layers – creating masks, How to do it...
- materials
- about / About textures and materials, Creating materials
- URL, for articles / About textures and materials
- creating / Getting ready, How to do it..., How it works...
- names, setting in Maya / Setting materials' names in Maya, How to do it..., How it works...
- animating / How to do it..., How it works...
- URL, for manual / See also
- Maya
- about / Introduction
- references / Introduction
- scene, setting up in / Setting up a scene in Maya, How to do it..., How it works...
- FBX file, exporting from / Exporting FBX files from Maya, How to do it..., How it works...
- URL, for user guide / There's more...
- names, setting of materials / Setting materials' names in Maya, How to do it..., How it works...
- Maya LT
- about / Using groups to rotate FBX files
- Mean / The mean
- Mecanim / There's more...
- about / Introduction, There's more...
- MEL
- URL, for list of exporting commands / How it works...
- about / There's more...
- MEL script
- URL, for example / How it works...
- Movie Texture
- URL / There's more...
- Multiple Mode Sprite Texture
- setting / Multiple sprites, How to do it..., How it works...
N
- new scene
- loading, at runtime / Loading a new scene at runtime, How to do it…, How it works…
- normal maps
- URL, for Wikipedia links / Introduction
- number, of collected items
- displaying / Display the number of collected items, How to do it…, How it works…
O
- object pooling / How it works...
- OnCollisionEnter() function
- URL, for description / There is more...
- OnCollisionEnter() function, versus OnTriggerEnter()
- reference link / There's more...
- OnGUI() method
- used, for displaying game data / Using OnGUI() to display game data, How to do it…, How it works…
P
- packages
- importing / Importing packages, How to do it..., How it works...
- particles
- about / Particle systems
- particle systems
- about / Particle systems, There's more...
- purpose / Particle systems
- URL, for guide / There's more...
- instantiating, at runtime / Instantiating a particle system at runtime, How to do it
- physics controls
- Pixels to Units, setting
- URL, for guide / How to do it...
- platforms
- adding / Adding platforms, How to do it..., How it works...
- PNG files
- about / File formats of textures
- Prefabs
- creating / Creating Prefabs, How to do it..., How it works...
- Project panel / The interface
- prototype
- background, making for / Making the background for the prototype
Q
- QuickTime installer
- URL, for downloading / Getting ready
R
- Reverb Zones
- URL / There's more...
- Rigidbody
- about / Taking control of the game character
- adding / Adding Rigidbody, Getting ready, How to do it..., How it works...
- Mass parameter / Adding Rigidbody
- URL, for manual / How to do it...
- Rigidbody.AddForce
- URL, for description / How it works...
- Rig tab, Unity Inspector / There's more...
- runtime
- new scene, loading at / Loading a new scene at runtime, How to do it…, How it works…
- particle system, instantiating at / Instantiating a particle system at runtime, How to do it, How it works...
S
- scene
- setting up, in Maya / Setting up a scene in Maya, How to do it..., How it works...
- videoclips, playing in / Playing videoclips in the scene, How to do it...
- scenes
- about / Introduction
- scrolling background
- second animation layer
- creating / Getting ready, How to do it..., How it works...
- shader
- about / About textures and materials
- URL, for articles / About textures and materials
- side scroller controller advice
- URL / How to do it...
- simple attack animation clip, sprite character
- creating, keyframe sprite animation used / Keyframe sprite animation, How to do it...
- sprite batching
- URL / How it works...
- Sprite Editor
- URL, for features / There's more...
- Sprite Renderer component
- about / There's more...
- URL, for manual / There's more...
- sprites
- about / Introduction
- setting up / Setting up sprites, How to do it..., How it works...
- parenting / How to do it..., How it works...
- spritesheet / How it works...
- spritesheets
- animating with / Animating with spritesheets, How to do it...
T
- Text Mesh
- URL / There's more…
- texture atlas / How it works...
- texture atlases
- about / Texture atlases
- creating, 2D editor used / Getting ready, How to do it...
- configuring, in Unity Inspector / Getting ready, How to do it...
- texture atlases, Gamasutra
- URL / There's more...
- texture mapping
- URL, for wiki / Optimizing textures
- URL, for Wikipedia links / Introduction
- texture optimization, nVidia corporation
- URL / There's more...
- textures
- about / About textures and materials
- URL, for articles / About textures and materials
- file formats / File formats of textures
- optimizing / Optimizing textures
- importing / Importing textures and setting them to Inspector, How to do it..., How it works...
- setting, to Unity Inspector / Importing textures and setting them to Inspector, How to do it..., How it works...
- transitions
- about / Introduction
- dealing with / Dealing with transitions, How to do it..., How it works...
- transparency
- configuring / Configuring transparency, How to do it..., How it works...
U
- Unity
- URL, for tutorials / The interface
- URL, for reference manuals / There's more...
- imported FBX file, configuring into / Configuring imported FBX files in Unity, How to do it..., How it works...
- URL, for documentation / How it works..., How it works...
- URL, for forums / There's more...
- URL, for manual / There's more..., There's more..., How it works...
- environmental light, setting in / Setting the ambient light in Unity, How to do it..., How it works...
- URL, for Textures settings manuals / There's more...
- URL, for Sprite Editor manuals / There's more...
- Unity Inspector
- imported animations, configuring in / Getting ready, How to do it..., How it works...
- Rig tab / There's more...
- textures, setting to / Importing textures and setting them to Inspector, How to do it..., How it works...
- texture atlases, configuring in / Getting ready, How to do it...
- UV mapping
- about / Animated materials
- URL, for wiki / Animated materials
V
- videoclips
- playing, in scene / Playing videoclips in the scene, How to do it..., How it works...
X
- XML file / There's more...
- XnView
- URL / How to do it...