As we said, materials are the skin of a model and provide its distinctive look. In the following recipe, we will create two materials that show the difference between a diffuse and transparent material.
As we add an entirely new type of asset to our project in this recipe (didn't we tell you that we were going to create many?), we need to create a folder to store our materials. Open Unity and get ready to follow the instructions of the next recipe!
From the Project panel, select the
Assets
folder, then click anywhere and select Create | Folder, as shown in the following screenshot:Right-click anywhere on the panel and select Create | Material, as shown in the following screenshot:
Name the material as
filled
, then repeat this operation to create another material and name itTransparent
. At this point, you should have two gray materials in yourMaterials
folder, one namedfilled
and the other...