With the mask ready and set up, we can move back to the Animator panel to add a second animation layer. Be ready to follow our instructions.
We follow on from where we left off . The avatar mask is ready to be used with the second animation layer.
With the Animator editor open in Unity, click on the small + on the widget in the top-left corner of the window to add a new
layer
, as shown in the following screenshot:Click on the Name field and name this layer
UpperBody
, the same as the mask.Set the Weight parameter to
1
. This is sort of a default value; you may need to tweak it according to each of your actual animation clips.Now click on the small button in the Mask field to select Mask from the panel, among the various options available in the project. Right now, you should see the UpperBody mask we created in the previous recipe. Please refer to the following screenshot for these last three steps: