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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Chapter 2. Tappy Defender – First Step

Welcome to the first game, which we will learn about in three chapters. In this chapter, we will closely examine the goals for the finished product. It helps a lot when building a game, if we know exactly what we are trying to achieve.

We can then look at the structure of our code, including an approximate design pattern that we will be adhering to. Then, we will put together the code skeleton of our first game engine. Finally, to finish the chapter, we will draw our first real object from the game and animate it on the screen.

We will then be ready for Chapter 3, Tappy Defender – Taking Flight, where we can make really fast progress before completing our first game in Chapter 4, Tappy Defender – Going Home.

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Android Game Programming By Example
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