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Book Overview & Buying
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Table Of Contents
Practical Game Design
By :
Practical Game Design
By:
Overview of this book
If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
This book covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.
As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Table of Contents (17 chapters)
Preface
Introducing the Game Production Process
Game Concept
Scoping a Game Project
Design Documentation
Adaptation of Mechanics
Invention of Mechanics
Prototyping
Games and Stories
Level Design
Characters
User Interface and User Experience
Accessibility
Balancing
The Final 10%
Games As a Service
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