Book Image

Practical Game Design

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Table of Contents (22 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Writing techniques


These are techniques borrowed from creative writing, presentation design, technical documentation writing, and best practices that game designers have used and refined over thousands of game projects.

Here follows a list of useful techniques to write effective GDDs.

Use of style

The style in which you write matters; as with any other document, you need to make sure your GDD is readable and attractive to look at:

    • Use plenty of white space and divide argument paragraphs
    • Use a serif font for body text, bold or capital letters for headers
    • Avoid any fancy or decorative fonts
    • Use short sentences
    • Use a hierarchical structure

Layering details

When you write about something, you should always use a top-down approach to layering complexity. The first layer should already give a goodgeneral idea of what you’re talking about, and successive layers should go deeper into details.

Think about how journalists write articles for newspapers. When reading an article, you can generally always get the...