Book Image

Practical Game Design

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Table of Contents (22 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Contributors

About the authors

Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over a decade of experience with the likes of Gameloft, Square Enix, and Space Ape Games, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, and Transformers. Adam is an avid gamer, and a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 BAFTA Video Game Awards.

I'd like to extend my gratitude to my loving girlfriend, Shan, for putting up with me throughout this project, and to my brother Chris, my parents, and everyone at Space Ape Games who helped me out with feedback, fresh ideas, and words of encouragement. Special thanks to Andrew Munden and Bill Robinson, for great suggestions that helped improve this book.

Ennio De Nucci is a game designer and developer. He works as a game designer since 2011 and designed both digital video games and physical board games. He worked for a variety of video game developers, such as the Italian PM Studios Srl, Supermassive Games, and the multinational IGT. Since November 2014, he has been a part of the BAFTA Crew Games. Currently, he works at Another Place Productions in London, where he designs mobile RPGs.

My first thanks to Barbara, who supported me in the long hours of writing and studying for this book. Thanks to my parents, my friends, and all my colleagues at Another Place Productions, who welcomed me into the most amazing dev team. Finally, my gratitude to Fabio Belsanti and Fabio Abbattista, who believed in me and sparked my passion for game design.

About the reviewers

Zoë O'Shea is a PhD candidate studying at Goldsmiths University, London, and is part of the Intelligent Games/Games Intelligence Center for Doctoral Training (IGGI). Originally from Dublin, Ireland, Zoë has previously studied 3D modeling, game design, and games theory. Her current research is centered around player psychology and behavior. When not working on her thesis, Zoë undertakes a wide selection of freelance work and enjoys playing Final Fantasy XIV Online.

Bill Robinson has been developing games for almost 30 years, and has been doing so professionally for over 10 years. He currently works at Space Ape Games in London and worked for Jagex in Cambridge earlier.

Packt is searching for authors like you

If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.