What a chapter! This has been probably the most difficult so far. We've been through a lot of concepts, principles, and examples. I suggest you reflect on what you have read before proceeding. Let this chapter settle and go back to any part that you think might be worth re-reading, it's a lot to take on!
Our journey started with understanding how it is important to come up with new game mechanics and to transform a vision into a playable experience. We then explained some of the fundamental theories behind game design: how to classify game mechanics, player types, and the fun they enjoy by playing games.
We briefly explored the art of teaching a game using tutorials. We approached games as systems of conflicts and studied how to design a combat system and which elements are important to them - specifically, depth and complexity.
There has been quite a lot of theory, but as Abraham Lincoln once said, "Give me six hours to chop down a tree and I will spend the first four sharpening the...