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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

By : Jiadong Chen
4.9 (9)
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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

4.9 (9)
By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
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1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 9: The Data-Oriented Technology Stack in Unity

The Unity engine is a very developer-friendly engine. When developing game logic, Unity's GameObject-Components architecture can help developers develop functions quickly, and adding a new behavior to a GameObject in Unity just requires attaching the corresponding component to it. However, with today's games becoming more complex, this approach, while very developer-friendly, especially to those familiar with traditional Object-Oriented Programming (OOP) models, is not ideal for game performance and project maintainability.

Therefore, Unity introduced the Data-Oriented Technology Stack (DOTS) to allow developers to write game code using an alternative programming philosophy that is data-oriented rather than object-oriented. It also introduces multithreading capabilities to optimize the performance of the game.

The following key topics will be part of our learning path in this chapter:

  • DOTS overview
  • ...
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Game Development with Unity for .NET Developers
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