Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Implementing 3D animation in Unity

We have covered some important concepts, such as Animation Clips, Animator Controllers, Avatar, and Animator components, in the Unity animation system in the previous sections. In this section, you will learn how to implement animation for 3D models with these concepts.

Importing animation assets

First, we need to know how to import animation assets into Unity from digital content creation (DCC) software. As a demonstration, we still use the Unity-Chan! model asset as an example. We can find all the animation assets in the /Assets/unity-chan!/Unity-chan! Model/Art/Animations folder as shown in the following screenshot:

Figure 4.27 – The Animations folder

Here we can select one animation asset in the Project window to open its Import Settings window.

Figure 4.28 – Import settings for animations

As shown in Figure 4.28, click Animation in the Inspector window to switch to...