Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Summary

We've come a long way in this chapter. We started by introducing Unity's serialization system, discussing binary serialization, YAML serialization, and JSON serialization in Unity. Then we explored the assets workflow in Unity, covering important concepts such as GUIDs, File IDs, meta files, the Library folder, and how to manage the assets import pipeline from C# code. Next, we discussed the Resources folder and the StreamingAssets folder in detail, which are special folders in Unity, and understood that what they do can help you better develop games with Unity. Finally, we covered quite a bit about Azure Blob storage and Unity's Addressable Asset system, from how to create an Azure Blob storage service in the Azure Cloud to how to load the addressable content from Azure into a Unity project. It's been an amazing journey!

The knowledge you have acquired in this chapter will help you choose the appropriate serialization mode in Unity according to your...