Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Introducing the special folders in Unity

We already covered some of these special folders related to scripting in Unity in Chapter 2, Scripting Concepts in Unity. In this section, we will introduce the remaining special folders, which are related to asset management in Unity.

Resources folder

First, let's take a look at the Resources folder in Unity. Resources is a special folder name in Unity, but Unity does not automatically create a Resources folder for you. If you want to use a Resources folder to manage assets, you need to create it yourself. It should be noted that there can be multiple Resources folders in the Assets directory in a Unity project.

Unity provides the Resources.Load method to load assets in Resources folders. Next, we will use an example to learn how to use Resources folders to manage assets:

  1. Create a new folder named Resources by clicking the Create | Folder item in the Project window.

Figure 10.39 – Creating...